L. Scott Hansen, Ph.D.
400 pages, Illustrated, 8.5 x 11
Published: 2006
OVERVIEW
FOR RELEASES 7 THROUGH 10
This unique reference was written with the intention that users can learn Inventor on their own with little or no outside help. Unlike other books of its kind, it begins at a very basic level and ends at a fairly advanced level. Its perfect for anyone enrolled in Engineering and Technology programs, as well as professionals interested in learning Autodesk Inventor.
FEATURES
Provides step-by-step instructions along with numerous illustrations.
Commands are shown in bold for those who would rather not read every word of instruction.
Includes graphic illustration for each step for those who would rather learn visually.
Contains small notes on most illustrations to further clarify instructions.
CONTENTS
Getting Started
Create a simple sketch using the Sketch Panel
Dimension a sketch using the General Dimension command
Extrude a sketch in the Part Features Panel using the Extrude command
Create a fillet in the Part Features Panel using the Fillet command
Create a hole in the Part Features Panel using the Extrude command
Create a counter bore in the Part Features Panel using the Hole command
Learning More Basics
Revolve a sketch in the Part Features Panel using the Revolve command
Create a hole in the Part Features Panel using the Extrude command
Create a series of holes in the Part Features Panel using the Circular Hole command
Learning to Detail Part Drawings
Create an Orthographic view using the Drawing Views Panel
Create a Solid Model using the Edit Views command
Advanced Detail Drawing Procedures
Create an Auxiliary View using the Drawing Views Panel
Create a Section View using the Drawing Views Panel
Dimension views using the Drawing Annotation Panel
Create Text using the Drawing Annotation Panel
Learning to Edit Existing Solid Models
Edit the part using the Sketch Panel
Edit the part using the Extrude command
Edit the part using the Fillet command
Advanced Design Procedures
Learn to use the X, Y, and Z
Learn to use the Wireframe viewing
Learn to project geometry to a new sketch
Learn to use the Shell command
Introduction to Assembly View Procedures
Learn to import existing solid models into the Assembly Panel
Learn to constrain all parts in the Assembly Panel
Learn to edit/modify parts while in the Assembly Panel
Learn to assign colors to different parts in the Assembly Panel
Learn to drive constraints to simulate motion
Learn to create an .avi file while in the Assembly Panel
Introduction the Presentation Panel
Learn to import existing solid models into the Presentation Panel
Learn to design parts trails in the Presentation Panel
400 pages, Illustrated, 8.5 x 11
Published: 2006
OVERVIEW
FOR RELEASES 7 THROUGH 10
This unique reference was written with the intention that users can learn Inventor on their own with little or no outside help. Unlike other books of its kind, it begins at a very basic level and ends at a fairly advanced level. Its perfect for anyone enrolled in Engineering and Technology programs, as well as professionals interested in learning Autodesk Inventor.
FEATURES
Provides step-by-step instructions along with numerous illustrations.
Commands are shown in bold for those who would rather not read every word of instruction.
Includes graphic illustration for each step for those who would rather learn visually.
Contains small notes on most illustrations to further clarify instructions.
CONTENTS
Getting Started
Create a simple sketch using the Sketch Panel
Dimension a sketch using the General Dimension command
Extrude a sketch in the Part Features Panel using the Extrude command
Create a fillet in the Part Features Panel using the Fillet command
Create a hole in the Part Features Panel using the Extrude command
Create a counter bore in the Part Features Panel using the Hole command
Learning More Basics
Revolve a sketch in the Part Features Panel using the Revolve command
Create a hole in the Part Features Panel using the Extrude command
Create a series of holes in the Part Features Panel using the Circular Hole command
Learning to Detail Part Drawings
Create an Orthographic view using the Drawing Views Panel
Create a Solid Model using the Edit Views command
Advanced Detail Drawing Procedures
Create an Auxiliary View using the Drawing Views Panel
Create a Section View using the Drawing Views Panel
Dimension views using the Drawing Annotation Panel
Create Text using the Drawing Annotation Panel
Learning to Edit Existing Solid Models
Edit the part using the Sketch Panel
Edit the part using the Extrude command
Edit the part using the Fillet command
Advanced Design Procedures
Learn to use the X, Y, and Z
Learn to use the Wireframe viewing
Learn to project geometry to a new sketch
Learn to use the Shell command
Introduction to Assembly View Procedures
Learn to import existing solid models into the Assembly Panel
Learn to constrain all parts in the Assembly Panel
Learn to edit/modify parts while in the Assembly Panel
Learn to assign colors to different parts in the Assembly Panel
Learn to drive constraints to simulate motion
Learn to create an .avi file while in the Assembly Panel
Introduction the Presentation Panel
Learn to import existing solid models into the Presentation Panel
Learn to design parts trails in the Presentation Panel
Applied Inventor